Max 6 For Live Mac



Max
Developer(s)Cycling '74
Stable release
Written inC, C++ (on JUCE platform)
Operating systemMicrosoft Windows, macOS
TypeMusic and multimedia development
LicenseProprietary
Websitecycling74.com/products/max/
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  2. Max, also known as Max/MSP/Jitter, is a visual programming language for music and multimedia developed and maintained by San Francisco-based software company Cycling '74.Over its more than thirty-year history, it has been used by composers, performers, software designers, researchers, and artists to create recordings, performances, and installations.
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Max
Cycling '74
Max 7
Paradigmvisual, flow-based, declarative, domain-specific
DeveloperCycling '74
Stable release
Websitecycling74.com/products/max/

Max, also known as Max/MSP/Jitter, is a visual programming language for music and multimedia developed and maintained by San Francisco-based software company Cycling '74. Over its more than thirty-year history, it has been used by composers, performers, software designers, researchers, and artists to create recordings, performances, and installations.[1]

The Max program is modular, with most routines existing as shared libraries. An application programming interface (API) allows third-party development of new routines (named external objects). Thus, Max has a large user base of programmers unaffiliated with Cycling '74 who enhance the software with commercial and non-commercial extensions to the program. Because of this extensible design, which simultaneously represents both the program's structure and its graphical user interface (GUI), Max has been described as the lingua franca for developing interactive music performance software.[2]

For new downloads, Max 8 is free for 30 days. Older Versions of Max and Runtimes Mira for Max 7.0.1 or older Max SDK Discontinued Products Max for Live Editor M. Max 8 Features Max in Education Max for Live Extending Max. Made with Max Max Packages Projects Blog. Get Started Tutorials Places to. Max 6x6 amphibious atvs. 11004 ignition key switch kit, 7 pin - all models.

History[edit]

1980s:Miller Puckette began work on Max in 1985, at the Institut de Recherche et Coordination Acoustique/Musique (IRCAM) in Paris.[3][4] Originally called The Patcher, this first version provided composers with a graphical interface for creating interactive computer music scores on the Macintosh. At this point in its development Max couldn't perform its own real-time sound synthesis in software, but instead sent control messages to external hardware synthesizers and samplers using MIDI or a similar protocol.[5] Its earliest widely recognized use in composition was for Pluton, a 1988 piano and computer piece by Philippe Manoury; the software synchronized a computer to a piano and controlled a Sogitec 4X for audio processing.[6]

In 1989, IRCAM developed Max/FTS ('Faster Than Sound'), a version of Max ported to the IRCAM Signal Processing Workstation (ISPW) for the NeXT. Also known as 'Audio Max', it would prove a forerunner to Max's MSP audio extensions, adding the ability to do real-time synthesis using an internal hardware digital signal processor (DSP) board.[7][8] The same year, IRCAM licensed the software to Opcode Systems.[9]

1990s:Opcode launched a commercial version named Max in 1990, developed and extended by David Zicarelli. However, by 1997, Opcode was considering cancelling it. Instead, Zicarelli acquired the publishing rights and founded a new company, Cycling '74, to continue commercial development.[10][11][12] The timing was fortunate, as Opcode was acquired by Gibson Guitar in 1998 and ended operations in 1999.[13]

IRCAM's in-house Max development was also winding down; the last version produced there was jMax, a direct descendant of Max/FTS developed in 1998 for Silicon Graphics (SGI) and later for Linux systems. It used Java for its graphical interface and C for its real-time backend, and was eventually released as open-source software.

Various synthesizers and instruments connected to Max.

Meanwhile, Puckette had independently released a fully redesigned open-source composition tool named Pure Data (Pd) in 1996, which, despite some underlying engineering differences from the IRCAM versions, continued in the same tradition. Cycling '74's first Max release, in 1997, was derived partly from Puckette's work on Pure Data. Called Max/MSP ('Max Signal Processing', or the initials Miller Smith Puckette), it remains the most notable of Max's many extensions and incarnations: it made Max capable of manipulating real-time digital audio signals without dedicated DSP hardware. This meant that composers could now create their own complex synthesizers and effects processors using only a general-purpose computer like the Macintosh PowerBook G3.

In 1999, the Netochka Nezvanova collective released NATO.0+55+3d, a suite of externals that added extensive real-time video control to Max.

2000s:Though NATO.0+55+3d became increasingly popular among multimedia artists, its development stopped abruptly in 2001. SoftVNS, another set of extensions for visual processing in Max, was released in 2002 by Canadian media artist David Rokeby. Cycling '74 released their own set of video extensions, Jitter, alongside Max 4 in 2003, adding real-time video, OpenGL graphics, and matrix processing capabilities. Max 4 was also the first version to run on Windows. Max 5, released in 2008, redesigned the patching GUI for the first time in Max's commercial history.

2010s:In 2011, Max 6 added a new audio engine compatible with 64-bit operating systems, integration with Ableton Live sequencer software, and an extension called Gen, which can compile optimized Max patches for higher performance.[14] Max 7 was released in 2014 and focused on 3D rendering improvements.[15]

On June 6, 2017, Ableton announced its purchase of Cycling '74, with Max continuing to be published by Cycling '74 and David Zicarelli remaining with the company.[16]

On September 25, 2018 Max 8, the most recent major version of the software, was released.[17] Some of the new features include MC, a new way to work with multiple channels, JavaScript support with Node for Max, and Vizzie 2.[18]

Language[edit]

Screenshot of an older Max/Msp interface.

Max is named after composer Max Mathews, and can be considered a descendant of his MUSIC language, though its graphical nature disguises that fact. Like most MUSIC-N languages, Max distinguishes between two levels of time: that of an event scheduler, and that of the DSP (this corresponds to the distinction between k-rate and a-rate processes in Csound, and control rate vs. audio rate in SuperCollider).

The basic language of Max and its sibling programs is that of a. Hopes&Fears. Retrieved 2018-09-16.

  • ^Place, T.; Lossius, T. (2006). 'A modular standard for structuring patches in Max'(PDF). Jamoma. New Orleans, US: In Proc. of the International Computer Music Conference 2006. pp. 143–146. Archived from the original(PDF) on 2011-07-26. Retrieved 2011-02-16.
  • ^'Synthetic Rehearsal: Training the Synthetic Performer'(PDF). Retrieved 2018-08-22.Cite journal requires |journal= (help)[permanent dead link][dead link]
  • ^'Synthetic Rehearsal: Training the Synthetic Performer'. ICMC. 1985. Retrieved 2018-09-19.Cite journal requires |journal= (help)
  • ^Puckette, Miller S. (11 August 1988). 'The Patcher'(PDF). ICMC. Retrieved 2018-08-22.Cite journal requires |journal= (help)
  • ^Puckette, Miller S. 'Pd Repertory Project - History of Pluton'. CRCA. Archived from the original on 2004-07-07. Retrieved March 3, 2012.
  • ^'A brief history of MAX'. IRCAM. Archived from the original on 2009-06-03.
  • ^'Max/MSP History - Where did Max/MSP come from?'. Cycling74. Archived from the original on 2009-06-09. Retrieved March 3, 2012.
  • ^The Contemporary Violin: Extended Performance Techniques By Patricia Strange, Allen Strange Accessed 10 September 2018
  • ^Battino, David; Richards, Kelli (2005). The Art of Digital Music. Backbeat Books. p. 110. ISBN0-87930-830-3.
  • Max 6 for live mac download
  • ^'About Us'. Cycling74.com. Retrieved March 3, 2012.
  • ^'FAQ Max4'. Cycling74.com. Retrieved March 3, 2012.
  • ^'Harmony Central News'. Archived from the original on 2007-10-27. Retrieved 2018-08-23.
  • ^'GEN - Extend the power of Max'. Cycling74.com.
  • ^'Max 7 is Patching Reimagined'. Cycling '74. 2014.
  • ^A conversation with David Zicarelli and Gerhard Behles, Peter Kirn - June 6, 2017 Accessed 10 September 2018
  • ^'Article: Max 8 is here | Cycling '74'. cycling74.com. Retrieved 2019-01-13.
  • ^'What's New in Max 8? | Cycling '74'. cycling74.com. Retrieved 2019-01-13.
  • External links[edit]

    Retrieved from 'https://en.wikipedia.org/w/index.php?title=Max_(software)&oldid=983469667'

    With MC, objects and patch cords contain multiple audio channels. MC will transform how you imagine sound design, effects processing, and mixing. It might be the closest thing to a mind-expanding drug Max has ever had.

    MC builds on how you already work with Max.

    Simply type mc. before the name of any MSP object

    Connect MC objects with multi-channel patch cords

    Mix to any number of audio outputs

    With MC, patches with 100 channels of audio look as simple as those with a single channel. The ability to manipulate so many audio channels and operations with so few objects will open up a previously hidden world of ideas.

    Explore controlling complex soundscapes with MC

    With MC, you can easily apply controls across a space of audio channels.

    120 oscillators

    60 delays

    4 Max for Live devices

    Everything you love about Max... multiplied

    Edit multiple Gen instances simultaneously

    Multi-channel signal probe with selectable visualization modes

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    Build polyphonic synths by assigning MIDI and MPE to individual channel streams

    Layer evolving sounds with multiple automation curves

    For Max 8, we profiled real-world, messy patches to discover what we could optimize. You'll notice the difference the moment you launch the application.

    Up to

    faster launch

    Max 8 launches between 2x (Mac) and 20x faster (Windows)

    Up to

    patch loading

    Large patches will load up to 4x faster

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    Now

    more responsive

    Complex UI operations are significantly more responsive

    In addition to these overall improvements, we've significantly enhanced specific real-time use cases including the coll object (up to 60x faster), Jitter texture to matrix copying, jit.world matrix output, and an updated physics engine.

    Max 8 includes a Mappings feature inspired by DAWs such as Ableton Live.

    Assign physical controls to your patch in just three steps:

    1Enter Mappings Mode

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    2Select a slider

    3Move your controller

    Max

    Once you've mapped your controller, you can immediately starting playing as you patch.

    With Mappings in Max, use a familiar workflow to set up hardware controls for more than just volume or filter cutoff. Trigger complex events, transform visuals, or adjust probabilities — all without adding any objects to your existing patches.

    Vizzie is our collection of over 80 high-level modules for interactive video. It's already a perfect launchpad for learning Jitter, but now it's ready for serious use.

    For

    Vizzie is now powered by OpenGL for dramatic improvements in performance and flexibility.

    Expand beyond 2D by mixing Vizzie modules with OpenGL Jitter features.

    Use NodeJS to build custom servers or run small applications directly from your Max patch. With support for the vast NPM library, Node for Max connects your patches to thousands of possibilities.

    Launch Node applications from within your Max patch, then control and interact with them.

    Max 8 offers a more fluid and optimized patching experience. You'll notice numerous thoughtful refinements in addition to increased responsiveness. A few highlights:

    Move objects into and out of patch cords in one step

    Manage objects in groups

    Filter and timestamp events with a redesigned Max console

    Gain immediate insight on your patch with event probing

    Choose a color theme to customize the Max interface

    Use Operate While Unlocked to move seamlessly between editing and playing

    Using Max doesn't need to be about knowing or remembering every detail.

    Start typing into the new Search Sidebar to immediately access the thousands of Max examples and tutorials that ship with Max, along with results from web forums and in-depth articles.

    You might be surprised what you discover.

    1Javascript, coll, and other text-based objects can open files in an external text editor

    2The Max console toolbar icon shows when new messages or errors have arrived

    3Post messages to the Max console from any patch cord in one step with new Print Watchpoints.

    4Max 8 includes a completely new UI for editing object colors including algorithmic color tweaking, palette saving and loading, and much more.

    5Use the mouse or trackpad to zoom and scroll around in large patchers

    6The patcher style system features numerous refinements including the ability to delete styles

    7There are new options for pasting objects including Paste and Match Style

    8The audio signal probe includes new history and scope modes

    9Updated interfaces for Reference, Package Manager, File Browser, and Authorization Window features

    10The feature that transforms changed attributes into arguments has been improved, particularly for Jitter objects

    11The new chooser UI object displays a scrolling list, useful for file browsing interfaces and more

    12The new multirange object is a graphical editor for functions that contain ranges of values

    13The new console object outputs and filters the contents of the Max console inside your patch

    14New MIDI objects for 14-bit continuous controller, registered and non-registered parameter messages

    15Gen now has an event domain version called gen with the same interactive code generation and DSP features as its older sibling gen~

    16New frame~ and framesnap~ objects simplify working with spectral data

    17Max scans your audio plug-ins, simplifying the use of 'shell' plug-ins (such as from Waves and Expert Sleepers). It also will also detect plug-ins with compatibility issues and disable them.

    18Max 8 is compatible with modern Mac OS full screen windowing features including tabbed windows

    19Max 8 on Windows includes support for multitouch and HiDPI monitors

    20Improved support for multi-channel audio file formats

    21Duplicate file name warnings list the locations of all duplicate files, not just the one Max will be using.

    22Improvements to the jit.gl.pix WebGL export process

    23OpenGL supports drawing to multiple jit.gl.node contexts, simplifying render variations from a single geometry source.

    24jit.gl.multiple can now draw jit.gl.node instances, allowing for complex geometry hierarchies to be multiplied

    25jit.gl.model now loads FBX, glTF and OpenGEX files

    26Improvements to the way Jitter GL objects automatically find and join a render context without specifying a rendering context name

    27jit.gl.node and jit.world can output a description of the entire 3D scene as a dictionary

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    28jit.gl.slab and jit.gl.shader without arguments will open a default shader file when double clicked as a starting point for developing new shaders

    29The vst~ object now supports VST3 plug-ins

    30The line object works with multi-segment ramps and is compatible with the function object

    31The dial object includes four new modes: Live, Classic, Needle and Pan and the live.dial object has a new large mode

    32The jit.cellblock object can monitor audio signals

    33The poly~ object can host a different patcher in each of its voices and includes a bypass mode

    34poly~ automatically adds an outlet identifying the voice that sent the last event

    35Gen includes an @expr mode for high-performance expression evaluation in a single object box

    36The message box allows changing the value of its arguments without triggering output

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    37The gestalt object that reports system environment information has been substantially modernized and includes a dictionary output mode